Wednesday, May 18, 2016

Raising units for DNA

So I'm really behind in my posts and this is my attempt to catch up!

A few weeks ago (*cough, cough* maybe months ago) Yersinia told me that you could level up units then consume them for a profit in DNA.

I had always assumed that any levelling of units would cost more than you'd get out of it, so did my normal nerdy thing of opening an excel spreadsheet and recording information :-)

Here's a summary of what I found.

These numbers should be accurate if you are in a guild anywhere from level 26 - 40. Outside of this range, due to guild perks, the numbers will probably work out differently, but it will give you a place to start.

Common units
Sorry, Runner. No reason to level you up.
(White/light bluey green bordered units)
Spitter, Brute, Deliveryman, Infector, Runner

Don't bore me with numbers: Don't bother levelling as it will cost you more than you'll get back. Just consume them :-)

If you like tables:




Uncommon units
(Green bordered units)
16 DNA : Is it really worth the price of cleaning that up?
I will let you be the judge.
Sprayer, Puddler, Stuntman, Foreman

Don't bore me with numbers: Level to 2 and then consume will make you 16 DNA better off than if you hadn't bothered doing anything. This may or may not be worth your investment (and is as good as it gets - don't go any higher).








If you like tables:








Rare units:
(Blue bordered units)
There are two types of rare units: cheaper rare units and more expensive rare units. More expensive ones cost more in terms of DNA and time to level.

Cheaper rare units
Titan has just posted on the WZ forums
to complain that he is cheaper than Sprinter.
 
Mortician, Biohazard, Titan
Don't bore me with numbers: Levelling to four will give you a maximum extra 140 DNA.












If you like tables:








More Expensive rare units
Explody goodness comes at a price
Sprinter, Reanimator, Goliath, Harbinger and Defiler

Don't bore me with numbers: raising to level 3 will give you a maximum additional 75 DNA.









If you like tables:








Epic units
(Purple bordered units)
Epic units also come in two price categories. I personally would not consume epics for DNA, but I know many people do. It's up to you.

Cheaper epic units: 
Tentacled units are cheaper to raise.
Assassin, Chef, Delinquents, Demerits, Farmer, Killaton, Mistress, Rainmaker, Scouts, Squidfingers, Wildfire

Don't bore me with numbers: Raising to level 6 will give you a maximum profit of an extra 583 DNA

If you like tables:









More expensive epic units:
Work it, Pitboss!
Behemoth, Cesspool, Daredevil, Foulmouth, Pitboss

Don't bore me with numbers: Raising to level 4 will give you a maximum profit of an extra 390 DNA










If you like tables:










So the big question: should you do it?

Again, it's up to you. If you have the spare space on your machines (e.g., because you have not enough DNA for a higher level unit, you might as well). I personally wouldn't put this ahead of making units for your team or for a QF army though.

One good reason to do it might be to "save" DNA if you are needing a vast amount for levelling units towards level 50 when it gets really expensive. If you have units you have raised to the maximum DNA amount you can then "cash them in" when you need them.