Friday, July 22, 2016

Joining a guild

One of the best parts of World Zombination for me has been the friendships I have made within my guild.

Joining a guild has many benefits:

  • You will get an eighth team member to fight with (a borrowed unit)
  • You will get perks that increase along with your guild level
  • You will be able to play in guild raids for DNA and packs
  • As you level up, you'll be able to use the borrowed unit only for no-stamina raiding and brainfarming
  • You will have other people to discuss strategies with and learn from


So how do you join a guild?

There are two ways to join a guild.

The first way is click on the "Join a Guild!" flag on the top right of your screen:
You'll only see "Join a guild" if you are not in a guild

This will take you to a list of "recommended" guilds, which are guilds that have space for you to join, based on your level. As I am using a level 50 account to show you, I have a pretty good selection:



Take a closer look at each of the recommended guilds before you make your decision which one to join.

If you know the name of the guild you want to join, you can enter it in "Find a guild":



The second way that you can join a guild is from World Chat.

Some guilds advertise on World Chat.

You can join a guild from World Chat by clicking on the green box with three lines next to someone's name, then on guild: 

Confession: I often do this to look in random people's guilds as I am pretty nosey!

This will take you to their guild screen and, if there is space and you are the required level, you can join. You can also click on the Back button on the left bottom side of the guild screen to be taken to the recommended guilds screen:


What should you look for in a guild before you join?
1) Guild level - higher guilds give better perks. You can click on "Perks" (on the bottom of the guild screen) to see which perks the guild has unlocked.

2) Activity of leaders and members - have a look and see how recently the leader and other players have been on. You can click on "Status" to order the players in terms of when they were last on (and click again to see when the players who haven't been so active. You probably will get the most fun being in a reasonably active guild. Another way to check on the activity level of the guild is to see if it is in the Top 100 Active Guilds here

3) Ratio of experienced players to new players (consider both their level and gxp (guild experience) - more experienced players will generally be able to offer you better borrows.

4) The guild message - there may be a message about the amount of activity required, available borrows, chat apps used, or other information that will help you make up your mind about joining the guild.



Despite the enticing offer of "free officers" this wouldn't be a good guild to join as (1) it is level 2; (2) the leader hasn't been on in nearly a year; (3) there are only two members; (4) the leader is only level 5; (5) you don't want to be in a guild that gives away the position of officer too easily as this means they are not taking good care of guild resources.


Guild Etiquette

Here are some general tips for getting along with people in your guild (some might SOUND obvious, but they are not obvious to everyone :-)

1) Don't ask for packs or ask to be made officer. Especially when you first join a guild. In many guilds this will get you kicked straight away. Instead ask: "What are your systems for giving out packs/making someone officer/brains/DNA/whatever else you are interested in?"

2) If someone has ask for a specific unit in their borrow request (e.g, Doomsday/Killaton L30 and up) and you don't have what they are looking for, don't give them something else instead (at least without checking it is ok first). Many people request a specific unit for a specific purpose (e.g., for brainfarming or to complement their team) and as you can only borrow three things before your queue is filled, people don't want to get something they can't use.

3) do the daily guild hunt, if you can. The guild hunt earns the guild (as a collective) guild bars, which can be spent on unlocking new raid tiers or other things your leader and officers decide upon. Note: the guild bars don't belong to you personally and will stay in the guild if you leave.

3) Understand any requirements of your guild and do your best to meet them. Many guilds (but not all) have some type of requirement of members.
These requirements may be:
a) being active (normally defined as logging on - the guild may have a rule that they kick inactive people after 3 days, 5 days, a week etc. Find out what it is for your guild.
b) doing the daily guild hunt.
c) earning a certain amount of gxp over a period. (e.g. 10k a week)
Not all guilds will have the same requirements. If your guild's requirements don't suit you, there will be another guild which has requirements that do suit you

4) If there are a lot of requests on screen, be aware that talking lots in guild chat could push them off the screen. Some guilds use special chat apps, such as LINE or GroupMe to prevent this from happening.

5) Be respectful to others - people who are a variety of ages, and from different backgrounds play WZ. Be mindful that they might have a different first language to you and be patient and kind to others.













Thursday, June 30, 2016

Levi turns 50


He's a massive unit and it was a massive effort from Breizh in getting him to L50. Well done, Breizh :-)

Levi is the first unit in our guild who has reached Level 50.

Breizh chose the AOE attack for the level 50 perk.

If you are level 50, you will benefit A LOT from this perk.

Level 50 Levi can be used for farming in a variety of cities, such as:

  • Bangkok Expert
  • Bangkok Hard
  • Cape Town Expert
  • Cape Town Hard
  • Dakar Expert
  • Dakar Hard
  • Lima Expert
  • Lima Hard
  • Moscow Expert
  • Moscow Hard
  • Rio Expert
  • Rio Hard


He can also solo (some are more tricky and less reliable than others):

  • Dubai Expert
  • Casablanca Expert (Kind of; I need to test more)
  • LA Expert
  • Honolulu Expert

I will investigate whether he can do BA, Sydney or Bogota (but probably not, I'm guessing at least)

Tuesday, June 21, 2016

WZ Glossary

AOE: Area of Effect. This often refers to an attack that affects a group of units, rather than a single unit.

Alts: Alternate accounts. These normally are a second or third account, often held by a high level player.

BA: Buenos Aires raid. Sometimes followed by a number to indicate the tier of the raid, e.g., BA2.

Birthday pack: For WZ’s first birthday on February 19th, Proletariat had a special birthday pack which contained a rainbow assortment of units (uncommon, rare, epic, legendary and mythic units). This pack is why many long term players have a mythic (it’s how I got my first one).

Bogo: Bogota raid. Sometimes followed by a number to indicate the tier of the raid, e.g., Bogo2.

Boom: An explosive unit (normally referring to the killaton family, rather than the deliveryman family)

Brains: one of the Infected side currencies (same as food on the Survivor side). Used to start fights and for research. You get brains from fighting in the campaign cities.

Brainfarming: to replay a campaign city repeatedly in order to get brains. There are different ways people brainfarm (more about brainfarming here).

Casa: Casablanca raid. Sometimes followed by a number to indicate the tier of the raid, e.g., Casa3.

CM: Critical Mass (mythic version of killaton/doomsday)

Colossi: Plural for colossus
One colossus, many colossi


D2/D3/D4/D5: Dubai raid. The numbers represent which tier it is.

Daily: Click on the Daily Hunts to see these. There are two types of dailies: individual tasks that earn you coins and a guild daily that everyone in the guild gets that earns guild bars. Individual dailies last until you complete them (or re-roll them). Guild hunts change every 24 hours.

Deployment cooldown (DC): the time before you can spawn/place the unit down again.

DNA: one of the Infected side currencies (same as supplies on the Survivor side). Used for evolving or levelling units. You get DNA from guild raid and faction war rewards and from consuming unwanted units.

A dreadnought.
Note: this is a hard outfit to pull off in RL
Doom: Doomsday

Dread: Dreadnought

Drone geyser: a skill that is unlocked at the end of Rio de Janeiro that can be further researched. Especially good for using in conjunction with explosive units to take out ranged units and buildings.

Fast explosives: Deliveryman family of units

Forums: the WZ forums, found here

Flare: A skill that is unlocked when you complete San Francisco. Flare can be upgraded through research. This is very handy as it is a bit "broken" and can make your units basically invulnerable while in use.

FW: Faction War

Guild bars: These belong to the guild as a whole, not any individual. Only the guild leader and officers are able to use guild bars. In The Order of Chaos, we use guild bars for unlocking new raid tiers and, very occasionally, extending long raids. Other guilds may use their guild bars in different ways.

Guild goliath: The default guild borrow unless you are in a guild level 39 or over (it will be a Behemoth then).

Guild hunt: the daily down the bottom of the list that give guild bars to the guild.

gxp: Guild experience - your points in the guild list.

Harby: Harbinger

Heavy explosives: Killaton family of units

Hoolies: Hooligans (mythic delinquents/punks)

Hono: Honolulu raid. Sometimes followed by a number to indicate the tier of the raid, e.g., Hono5

Insane: a mode of difficulty harder than expert that is unlocked after finishing the campaign.

KAT: Killaton

LA: Los Angeles raid. Sometimes followed by a number to indicate the tier of the raid, e.g., LA3.

Legendaries: Packs or Units with a brown/orange border. Harder to get than uncommons, rares, and epics. Easier to get than mythics.

Legs: short for legendary.

Machines: The machines you level units in under “Evolve”. Called lockers on the survivor side.

MF: Manual fight. Manual fighting involves actively playing a fight. Manual fights take longer to do than quick fights, but tend to give better rewards and use your brains more efficiently.

Mortician looks like pretty much
every guy I went to high school with...
Mort: Mortician

Mythic units: These are units with a red border. They are extremely rare to get, but theoretically can be found in any pack or be won as a fight reward. You are most likely to find one in a legendary pack. There is a mythic for each family of units. They do not require another unit to be consumed to level up at 10, 30 or 50. They take a lot longer to level up and require a lot of DNA to do so. A mythic at level 30-35 has better stats (except for deployment cooldown and 50 perks) than a level 50 legendary.

Other side: Survivors side of the game

P0: Patient zero

Perks: skills given (at levels 3, 20 and 40) or that you can choose (at levels 10., 30, and 50) for your units. Some perks are much better than other perks so make sure you do your research before choosing perks at levels 10, 30, and 50. Guilds also have perks, given at each guild level.

QF: Quickfight. Quickfighting fights your team for you, but gives you fewer rewards than if you successfully manual fight.

Quick fight army: Units you have raised to quickfight. Many people build a quickfight army for brainfarming and some people also use a quick fight army for raids as well. Using quickfighting in raids gives you trophies quickly, but is expensive in terms of brains.

Ranged: Units that attack over a distance, like puddler family, spitter family, chef family, and fire/oil/water units.

Rares: Units or packs with a blue border. Harder to get than uncommons. Easier to get than epics, legendaries or mythics.

Stamina: the energy your unit has. Placing a unit down in a fight uses up one segment of its stamina. It doesn’t matter if you place it down once or five times, the same amount of stamina is used. Stamina comes back over time (that time depends on your guild perks).

Stim-Z: This is a skill that you can use to temporarily increase the damage that your units do. It can be further researched. The last level of research also allows the Stim-Z to heal your units.

Support unit: a unit that helps make drones (e.g., infector/famer) or heals or resurrects (e.g., mortician/scouts) or buffs/debuffs (demerits).

Tank: A unit with a lot of health or armour, like the brute family, colossus family, or titan family. It can also mean evolving chamber/machine.

TB: easily defeated by punks since 2015
TB: Timberbeast (the epic survivor unit with a chainsaw)

Tiers: Each raid has five different tiers. The higher the tier generally the better reward, but the more trophies are needed to complete it.

Trophies: points on a fight

Uncommons: Uncommon packs or units (green border)

Undies: Undertakers


WC: World Chat

Tuesday, June 14, 2016

Farming with L36 Hooligans

Hooligans are one of the best units for brainfarming in the World Zombination.

Hooligans for all your brainfarming needs
Brainfarming is replaying a campaign city in order to get brains for raiding and research. Brainfarming works especially well when you can borrow a unit and just use the borrowed unit (and none of your own) as you can play as long as you want without using up your unit stamina.

Hooligans are capable of brainfarming in many cities on hard and expert.

Different cities give different pay-offs in terms of brains - they also take different lengths of time to complete.

Silencer from Reddit Brains kindly let me use his spreadsheet to input data for Maelstrom's level 36 Hooligans to see what the brain per second pay off was for each city. I put in five times for each city (most cities I played a number of times first to make sure I was getting a fairly consistent set of times before recording five times as having a bit of practice can make a difference to times.)

Here's the spreadsheet (sorry it goes over the edge - it's either that or making it teeny tiny and unreadable):


The best brains/second pay off comes from Lima on Hard (40 brains/second).


Lima on Hard is also easy to play, but if you are still looking to level up, you might be better playing Mexico Expert as you will get more trophies.

(As for level 50 Hooligans with an AOE attack, it may be that Mexico Expert gives a better pay-off in terms of brains, but Silencer currently needs more data to work that out)








Wednesday, June 1, 2016

Hooligans go to Dubai (Videos)

I did these videos a while back when Maelstrom's Hooligans were 34. They are a bit stronger again now at 36 and I have a set as well (currently 30 at the time of this post) for your borrowing pleasure.

Here are some videos showing how you can use borrowed hooligans only to get points in Dubai.

As with all my videos, they are pretty amateurish and hacky, but you get what you pay for ;-)!


















 As you'll see in the vidoes, you really need to have flare (preferably with at least Strobe Light research completed so you have a decent dodge) and drone geyser unlocked (so you can get those pesky units behind walls).

I find soloing with Hooligans pretty fun and easy to do on fast-forward. I'd recommend that if you can, you use Hooligans in their mid-thirties or higher and be level 35 yourself.




Wednesday, May 18, 2016

Raising units for DNA

So I'm really behind in my posts and this is my attempt to catch up!

A few weeks ago (*cough, cough* maybe months ago) Yersinia told me that you could level up units then consume them for a profit in DNA.

I had always assumed that any levelling of units would cost more than you'd get out of it, so did my normal nerdy thing of opening an excel spreadsheet and recording information :-)

Here's a summary of what I found.

These numbers should be accurate if you are in a guild anywhere from level 26 - 40. Outside of this range, due to guild perks, the numbers will probably work out differently, but it will give you a place to start.

Common units
Sorry, Runner. No reason to level you up.
(White/light bluey green bordered units)
Spitter, Brute, Deliveryman, Infector, Runner

Don't bore me with numbers: Don't bother levelling as it will cost you more than you'll get back. Just consume them :-)

If you like tables:




Uncommon units
(Green bordered units)
16 DNA : Is it really worth the price of cleaning that up?
I will let you be the judge.
Sprayer, Puddler, Stuntman, Foreman

Don't bore me with numbers: Level to 2 and then consume will make you 16 DNA better off than if you hadn't bothered doing anything. This may or may not be worth your investment (and is as good as it gets - don't go any higher).








If you like tables:








Rare units:
(Blue bordered units)
There are two types of rare units: cheaper rare units and more expensive rare units. More expensive ones cost more in terms of DNA and time to level.

Cheaper rare units
Titan has just posted on the WZ forums
to complain that he is cheaper than Sprinter.
 
Mortician, Biohazard, Titan
Don't bore me with numbers: Levelling to four will give you a maximum extra 140 DNA.












If you like tables:








More Expensive rare units
Explody goodness comes at a price
Sprinter, Reanimator, Goliath, Harbinger and Defiler

Don't bore me with numbers: raising to level 3 will give you a maximum additional 75 DNA.









If you like tables:








Epic units
(Purple bordered units)
Epic units also come in two price categories. I personally would not consume epics for DNA, but I know many people do. It's up to you.

Cheaper epic units: 
Tentacled units are cheaper to raise.
Assassin, Chef, Delinquents, Demerits, Farmer, Killaton, Mistress, Rainmaker, Scouts, Squidfingers, Wildfire

Don't bore me with numbers: Raising to level 6 will give you a maximum profit of an extra 583 DNA

If you like tables:









More expensive epic units:
Work it, Pitboss!
Behemoth, Cesspool, Daredevil, Foulmouth, Pitboss

Don't bore me with numbers: Raising to level 4 will give you a maximum profit of an extra 390 DNA










If you like tables:










So the big question: should you do it?

Again, it's up to you. If you have the spare space on your machines (e.g., because you have not enough DNA for a higher level unit, you might as well). I personally wouldn't put this ahead of making units for your team or for a QF army though.

One good reason to do it might be to "save" DNA if you are needing a vast amount for levelling units towards level 50 when it gets really expensive. If you have units you have raised to the maximum DNA amount you can then "cash them in" when you need them.

Sunday, April 3, 2016

Other strategies for Dubai - Punks and Hooligans

Honestly, I'm not sure yellow and black
leggings would be my first fashion
choice if I were starting a gang....
I've been playing around with Ace's level 36 Hooligans and have found they are getting pretty respectable scores all by themselves in Dubai Expert.

Most of the time, I've gotten all three rewards and get around 1500-1600.

Some tips if you want to borrow them and have a go:

  • Use flare often to help increase their dodge
  • Use drone geyser to put the hooligans in walled off areas with commando or desperado type units


One advantage I've found with using the borrowed hooligans only as they are much easier to play with on fast-forward than explosive units, which often need to be used with precision, or full teams, where you have a number of units to be thinking about. I also got consistently higher points than with a level 30 doomsday/killaton only. So if your level is mid-30s or above, have a go.

Punks working the more classic
red/black regalia
Matty has been playing with my L40 punks. He's found that, when accompanied by a team of level 1 units, he can regularly get a perfect score on Dubai Expert. Those units are two L1 foreman (to take care of buildings), a L1 reanimator and an L1 mortician. You've probably got these units, so this is worth a try. You might need to be L40 or above for this to work well. Let us know how you go, so we can add in information about the limits of these strategies :-).




Playing World Zombination using Bluestacks Android Emulator

BlueStacks is so easy to use my 6 year old was able
to find and install his favourite game My Singing Monsters
If you are temporarily without access to your phone or tablet (e.g., while it is charging), or you want to try playing WZ on a desktop or laptop, you can run WZ using an android emulator, like BlueStacks 2.

I've used both BlueStacks and BlueStacks 2 and they work fine on my desktop. (Unfortunately, BlueStacks 2 seems to crash more for me than BlueStacks did - I've had a few crashes with 2 and never had any with BlueStacks 1).

It can be a little tricky at first using the mouse and scrolling through lots of units (especially 500) is a bit of a pain, but I've found it very useful to have as a back up way to play.

Using Bluestacks 2 to play WZ

If you haven't already, you'll need to register an account first to be able to play on another device, (Click on settings cog icon to do register your account - which is just entering your email and setting a password)

Once you've done this:

1) Go to www.bluestacks.com
2) Follow instructions to install (install file is about 260 MB)
3) Once installed, run Bluestacks
4) Click on search and type in World Zombination
5) Run World Zombination
6) Use your WZ account email and password to log in

BlueStacks is free to play as long as you install the "recommended apps" when you are promoted to by the periodic adverts.


Friday, March 18, 2016

Sydney 3 guild raid review: first attempt (18 March 2016 11pm UTC)

....23 minutes.... 'nuff said. ;-)

Longer version:

I thought we could probably do it, if enough people helped. Others were more confident than me - Ace thought he, Briezh and I could probably manage it alone (not sure on that account still ;-) !) and Yersinia said he thought we could do it in half an hour (over-estimated by 7 minutes).

So that's another raid we can comfortably do. Well done, team!

(Sorry I didn't take screenshots)




Wednesday, March 16, 2016

Dubai IV Raid Review: First run through

After a month of planning and boot-camping, the weekend of March 12-13th marked the date for Dubai IV.

Getting ready had been a bit of a marathon in itself: I had taken every opportunity to encourage and support as many people as possible to be able to participate. While I was confident it would all come together, I also knew things would go wrong. And they did: Breizh (king of Dubai III) got sick. Jifferlaar (previous MVP) went AWOL to a darts' contest (Jifferlaar, you have a month or so left of teasing from me about that until I get over it). John Burtt mysteriously disappeared..... (Where are you, John Burtt? Come back: I miss you and your dodgy schemes!!!!).  I spent most of my Sunday playing on a sporadically working 3G mobile connection with worrying waits of more than a minute after most fights while the loading icon churned......

However, in the end more things went right than wrong and we completed Dubai IV with more than 10 hours to spare.
 
Most of the credit goes to the following people (Thanks to The Maelstrom for taking the screeenshots)



 




Lots of people surprised themselves with how well they did, which was great. Special shout-outs to Walker (who was aiming for 100k and got nearly 200K) and Maelstrom (who got 9K more than he thought was a stretch goal for himself).  

Sadly, I was asleep when Dubai IV was won, with newcomer Ace taking first place (Congrats, Ace!)

If you want to be like Ace, here are a few of his playing tips for Dubai:

  • A team of a level 41 Dreadnought, level 33 Patient Zero, and a level 20 Mortician is enough to get a perfect score on expert
  • Have as many teams as you can (Ace has 12 teams that can beat Dubai on Expert)
  • Learn to play on fastforward

We did a random draw raffle for the three guild legendaries with the people who had got at least 54K (1/50 of 2.7 million) being entered. The lucky numbers, according to random.org, were 14, 6 and 7: The Maestrom, Yersinia, and Wayne. Congrats!

Lastly a thanks to the Dubai IV planning team: Breizh, Yersinia, and .Wayne. Thanks guys!!

Wednesday, March 9, 2016

NEKO Method in Dubai

Here are some videos showing the NEKO method in three of the different level layouts for Dubai.

My team has a team power strength of 112 and is made up entirely of level 1 Mistresses (don't worry, I won't use any of them!). The borrowed explosive is Breizh's level 30 Doomsday.

First layout:


In this video, you can see how careful timing and drone usage can result in more survivor casualties and there is a demonstration of how to explode both units and a building on the diagonal away from the units with careful placement of the drone geyser. I also show some ways you can use the flare with a heavy explosive. Link to higher resolution video on YouTube

Second layout:


In this video, you can see a few more ways you can use the flare and drones to get more points. You can also see how you can use drone geyser. Link to higher resolution video on YouTube

Third layout:


In this video, see how timing and position of your flare is important for maximum carnage and destruction of buildings and how a dose of Stim-Z and the flare can make your drones more lethal. Link to higher resolution video on YouTube

Tuesday, March 8, 2016

The Neko method in action!

It has taken me a while, but I have finally worked out how to make WZ videos! (Thanks Youtube tutorials!)

I was lazy and didn't tidy it up, but hopefully you get the idea :-)

Here is the Neko method in action in Buenos Aires:



This was a great layout as I could use the borrowed explosive plus drone geyser to take out both buildings at once, which is always fun.

Our favo(u)rite units: Fast explody guys by Octavia

(Warning: Contains lots of long anecdotes about "the olden days of WZ" ;-)! I'm sorry ;-)

I started playing World Zombination quite a long time ago, probably around 18 months ago.

The game was a little different back then, with fewer units (no mythics, no heavy explosives, no tentacled girls, no triplets). There were also no cool downs - you were given all your units at the start and deployed them when and where you saw fit.

Back then in our low-levelled guild, rare units were actually rare, which meant that I had to rely on uncommon and common units.

Delivery men became an early favourite. I was raised as the only girl in a house full of firework-mad males and obviously some of their love of explosions had rubbed off on me.

Delivering dodgy propane tanks
to your door since 2014

At the time, most people seemed to hate explosives: "They blow up your horde!" was what I heard many times. However, I liked the strategy of delivery men. To use them well, you had to keep them away from the rest of the horde and time their deployment well. It was fun to know exactly how many drones to put down to be able to get the deliveryman safely to his destination.

The real excitement was when I worked out you could combine a delivery man with the drone geyser to take out the ranged enemies.

In the olden days, I could farm in Manila, with a single level 20 deliveryman. I did this quite a lot as Manila had the best pay off of trophies.

Now I have bored you with my anecdotes, here is some useful advice!

Don't bother with delivery men
As it now is incredibly easy to get a harbinger (with our current guild perks), I would suggest you don't worry about levelling your delivery men, go straight for the harbingers.

Using harbingers well
When I work out how to make WZ play videos, I will make one to show these techniques in action.
Confession: It took me a long time to work out
that they were harbingers not harbRingers!

For now, here are my tips:
  • The first thing you do should be to look for an area where there are enemies close to a deploy point and use a harbinger to get them. Don't put out too many drones, just enough to get the harbinger to his destination.
  • Use harbingers from other entry points, away from your main horde
  • Drone geyser + harbinger = instant death (or building explosion). Great for hard to reach ranged units.
  • Flare (with at least Strobe light 30% dodge perk) + harbinger = safe delivery of harbinger to destination
  • You can deploy a harbinger from your horde (if you don't have other fast units like daredevil and assassin in play), then use flare (preferably with the Strobe light 30% dodge research done) to get the harbinger to his destination faster than everyone else.
  • If there are enemies standing right by a building, use flare or drone geyser to get the harbinger right to the building side of them - hopefully taking out the enemies and the building. This can also work if a building is on a diagonal away from where the enemies are. (Picture coming!)


Choosing your perks
Here are my recommendations for perking your harbingers (probably deathwishes too, but I don't have one!)

Level 10 perk: Volatility or Flashpoint?
Volatility is better than Flashpoint (more speed) as it increases your area of effect. As long as you are using fast explosives properly, you want to get as bigger area of effect as possible (more likely to take out buildings and enemies)

Level 30 perk: Rapid Decompression or Nuclear Explosion?
I've chosen the Rapid decompression (50% dodge perk) for both of my harbingers, but you could also go Nuclear Explosion (occasionally explodes for 50% more damage). I chose Rapid decompression because I wanted my units to be more likely get to their destination - but if you use flare with your harbingers

Level 50 perk: Safe Handling or Cheat Death?
I've borrowed the Prolatariat's level 50 mythic deathwishes with both of these level 50 perks. Safer handling means your explosive will no longer hurt your zombies so you can deploy them freely without any cares in the world! Cheat Death means he may live through the explosion and explode again (up to four times in my experience). I enjoyed both perks. I'd probably chose Safer Handling as I'd want him to lend out (and then re-perk the Rapid compression to Nuclear explosion for more survivor deaths), but if he was just for my own personal use I'd probably choose Cheat Death as it is quite fun to watch him explode several times ;-)









Saturday, March 5, 2016

How to go up levels fast

Snipers: so puny your drones
can take them out!
Being a higher level in World Zombination gives you two main advantages:
1) you have access to more raids (you need to be 32 to play in Bogota)
2) your borrowed unit can be a higher level

So how do you get up to a higher level fast?

The short answer: by getting a lot of trophies!

Levels 3 - 20
As soon as you can, play San Francisco on Hard difficulty. San Francisco hard only has snipers, which can be killed by your drones. All you need is an infector or reanimator and the "guild Goliath" (or any other borrowed tank or explosive). By playing on Hard, rather than Normal, you'll go up levels faster and also get lots of brains.

(I'd also recommend making your second team early as you will be able to get through the campaign faster, which also helps you to go up levels).

When you finish playing with your main teams or farming, get into the habit of quickfighting any left over units not on cooldown. The trophies you get in a place like Vancouver on normal difficulty actually add up quite quickly and help you go up levels fast!

Levels 20 - 50
Once you are around level 20, try using the NEKO method (borrowed explosive on expert difficulty in raids/faction wars). It is a good way of playing for as long as you want and getting trophies and DNA as well.

Punks are great at attacking melee units
When you are around 22-25, try brain farming in Lima Hard with borrowed delinquents/punks/hooligans only. You only need a shot of the flare to direct them to take out the Spec Ops guys. You can also play in Lima expert, but you probably won't win every time (I found I won about half the time, using a level 25 account while Jifferlaar has found once you are level 40, you'll win Expert about 80% of the time).

Continue to quick fight any extra units and you'll be at level 50 before you know it!


Sunday, February 28, 2016

Dubai IV Boot Camp Day 10: Setting goals

This fashion-forward Dreadnought
might be yours at the end of Dubai IV!
It's always a good idea to set a goal for yourself in a big raid. After you have been playing for a while, you'll know how much points you can score with your teams and/or the NEKO method and can work out roughly how many brains you'll need going into a big raid and how long it might take. (Playing as much as possible is another good option that requires less thought!!)

The smallest goal you probably want to set is 1/50th of the points needed. There are 50 people in the guild, so if you have done 1/50th of the points on a raid, you can say you've done your share.

Unfortunately, for various reasons, not everyone can participate on a raid, so to help ensure the raid is finished you might want to aim higher. 1/20th of the points needed might be a good goal as it would mean that only 20 people need to get this amount of points for the raid to be complete.

Duabi IV needs a lot of points: 2.7 million. However, if we all work together we can do this.

If all 50 people play and each gets 54,000 (54K) we can finish the raid. (So to help get you there: a rare pack when you get to 54K on Dubai IV)

If only 20 people play and each gets 135,000 (135K) we can finish the raid. (So to help get you there: an epic pack when you get to 135K on Dubai IV)

If these numbers sound big, remember that Jifferlaar got 120K by the end of our third go at Dubai 3 (the raid was finished in less than 17 hours and we have 42 for Dubai 4 - he was also level 26 before the raid started, so couldn't actually participate until he got to level 27).

Also remember that every fight and contribution counts.

We can do this.*

*(And when we have beaten Dubai IV, everyone who has gotten 54K of points or higher will be in a lottery to win one of the three guild legendary packs we'll get from the raid!)

So how many points are you going to do?

TL:DR
Make your goal for the raid. We can do Dubai IVif we work as a team!

Day 10 Challenge
Set your goals for Dubai IV and let us know of any additional support you need here and get a rare pack. (Even if you haven't done the previous days of the boot camp - we will help you get ready!!)






Wednesday, February 24, 2016

Die NEKO Methode: Erfolgreich in Raids mit einem geliehenen Knaller

Thanks to .Wayne for translating this post into German!

Ich habe euch erzählt dass der Weg zum Erfolg in World Zombienation in mehreren Teams liegt. Die ist zwar Wahr, jedoch ist es auch ein Fakt das nicht jeder diese auch immer zur  Verfügung hat aber trotzdem erfolgreich am Raid teilnehmen möchte.

Neko hat freundlicherweise zugestimmt ihre erfolgreiche Raid Methode zu teilen. Sie hat nur ein aktives Team und nutzt diesen Weg um in Raids Packs und Gildenerfahrung zu sammeln.

Ihr Geheimnis?

Einen dieser Typen zu leihen:



und ihn mi Drohnengeysir oder der Signalfackel zu verwenden um im Expertenlevel Gegner und Gebäude zu zerstören. (Du kannst auch den Verkünder benutzen, aber Tankwart und Brummer mache mehr Schaden (bei Level 30 beträgt Tankwarts Gebäudeschaden 1389, der vom Verkünder „nur“ 1060).

Der Hauptvorteil dieser Methode ist, das du so lag spielen kannst wie du willst, da du nur die geborgte Einheit benutzt. (Kein warten das die Abklingzeit abgelaufen ist)

Du bekommst so auch mehr Punkte als im besten Fall im Normalmodus.

Der Nachteil ist das du weniger DNA bekommst, als du es tun würdest wenn du das Level perfekt im Normalmodus abschließt. Du brauchst also auf jeden Fall mehr Gehirne. (Aber es gibt ja Tricks zum Gehirnfarming, also kannst du das ausgleichen!).

Hier die einzelnen Schritte der NEKO Methode(TM, patent-pending):
1) Schalte den Drohnengeysir frei (Wenn du ihn erforscht hast ist die Abklingzeit geringer)
2) Fordere Tankwart oder Brummer an
3) Nutze nur die geliehene Einheit zum Kampf
4) Nutze ihn direkt um Gebäude oder Einheiten auszuschalten
5) Beschleunigunsschaltfläche während du wartest.
6) Wiederhole das bis der Geysir wieder verfügbar ist. Wenn du die Signalfackel freigeschaltet hast wird dir das auch sehr helfen
7) Nutze Drohnengeysir um möglichst dich an die Gebäude zu kommen, dann setzte einen Knaller ein
8) Lasse die Zeit weiterlaufen und nutze den Knaller um noch so viele Einheiten wie möglich auszuschalten.

Hier ist ein Beispiel wie viele Punkte du so holen kannst.

Mein Team für Dubai Experte:

Ich wollte normale Einheiten nutzen, habe sie jedoch alle aufgelöst
Diese Karte war sehr gut, da sie ein leicht zu erreichendes Gebäude hat. Erstelle ein paar Drohen und es geht los. Lasse dann den Knaller am Gebäude entstehen.

Das Ergebnis:



Ich habe nur den geliehenen Brummer benutz, keine Fackel. (OK, einmal schon um die Gruppe von Snipern zu erreichen) also kann man noch mehr erreichen wenn man die Fackel effektiv einsetzt. Einiges wird Glück sein in Anbetracht der einfach zu erledigenden Einheiten.

Wie auch immer, habt Spaß beim Ausprobieren dieser Methode!


Gehirne! Wie man ran kommt



Thanks to .Wayne for translating this post into German!


Solange du die Kampagne abarbeitest wirst du mehr Hirn haben als du ausgeben kannst.

Danach jedoch werden deine Bestände ziemlich schnell dezimiert werden. Die Forschungskosten steigen in die Höhe. Ab jetzt musst du das farmen anfangen.


Doch wie? Generell bekommst du von jeder Kampagne Hirne. Sowohl in Schnellschlachten wie auch in normalen (oder bei einer Mischung aus beidem).

Jeder macht das auf seine Weise, hier sind ein paar Vorschläge.

1) San Francisco (Hart)
San Francisco ist voller Sniper, deine Drohnen können Sniper erledigen, weißt du was ich meine?

Ein Level 1 Reanimator und ein geliehener Schläger schaffen das schon
Nicht schlecht für einen Level 1 Reanimator(Ohne Benutzung von Fackel)

Das ist ein sehr einfaches Level. Wenn du einen Reanimator von einem anderen Spieler borgst kannst du ohne Pause farmen. Es ist zwar einfacher mi der Signalfackel, jedoch ist diese nicht erforderlich. Die Mission kostet 650 Hirne und bringt im Erfolgsfall 2842 Hirne, also ein gutes Plus von 2192 Hirnen. (Ich mache die meisten der “Mutiere 20…Einheiten”, hier, dann kannst du mit schwachen Einheiten in 1-3 Kämpfen Münzen und Hirne verdienen).

2) Spiele den Exremmodus
Wenn du ein paar Einheiten aufwerten must ist es das (DNA technisch) nicht wert. Dennoch macht es Spaß die neuen Karten zu spielen. Du kannst alle benötigten Einheiten von mir leihen (Ich habe alle im Mindestlevel). Es ist auch super um Hirne zu verdienen, und wenn du ein Level komplett abgeschlossen hast kannst du es so oft du willst mit anderen Einheiten nachspielen. (Für eine sehr gut Hirnausbeute).

3) Leihe dir Punks oder ein Ungetüm und besuche Lima (Hart)
Wenn du Level 30 oder drüber bist solltest du mit Hilfe von Punks oder dem Ungetüm Lima im Modus Hart schaffen. – Die Signalfackel wird dir helfen die Tarnsniper aus dem Weg zu schaffen. Schreibe in der Einheitenanforderung einfach was du haben möchtest

Aww! Schau wie die kleinen rennen!

Top Wertung, Punks!

Lima kostet 940 Hirne und du bekommst 4082 , was bedeutet du machst ein Plus von 3142 Hirnen.

4) Schnellschlacht mit der Reserve
Nachdem alle guten Einheiten verbraucht sind kannst du mit der Reserve noch ein paar Schnellschlachten machen. Wenn nichts mehr geht, Vancouver (Leicht) geht immer.

5) Erstelle ein Schnellschlachtarmee
Am besten kannst du deine Münzen ausgeben um deine Entwicklungskammer zu reparieren. Das erlaubt dir verschiedene Teams aufzubessern damit du bei Raids besser abschneidest und in der Schnellschlacht bessere Ergebnisse erzielen kannst.

Du kannst deine Armee in verschiedener Weise aufstellen. Ich bevorzuge seltene Einheiten (mit einigen ungewöhnlichen wie Spucker und Triefer) und Entwickle die bis Level 10. Andere Spieler bevorzugen Level 9 oder haben eine Mischung von Leveln (z.B. 9 und 16) oder haben nur epische Einheiten. Ich habe mindestens 3 von jeder Einheit auf Level 10 um die täglichen Jagden durchzuführen, aber auch nur weil ich faul bin und die täglichen Mission gerne auf einmal erledige wenn ich kann ;-)! )

Ich habe eine *ziemlich große* Schnellschlachtarmee (mit ein paar höherleveligen). Wenn ich Gehirne brauche, nutze ich in der Regel alle meine Einheiten und mache Manila (Normal), Vancouver (Hart) und dann San Francisco (Hart). (Ich komme ziemlich gut an 100k Hirne ran wenn ich das mache, also war es die Investition definitiv wert!)


Ideen für dein Team

Thanks to .Wayne for translating this post into German!

Der Weg zum Erfolg in World Zombienation ist es, mehrere Teams zu besitzen.

Dies erlaubt
dir mehr zu kämpfen, was bedeutet du:
  • Bekommst mehr DNA, welche zum Entwickeln der Einheiten genutzt wird
  • Beendest den Riad mi besseren Belohnungen
  • Hilfst der Gilde groß zu werden
  • Musst nicht warten, bis dein Team wieder neue Ausdauer hat

Hier sind meine aktuellen Teams, damit du eine Idee bekommst, wie ein passendes Team aussehen kann. Diese Teams können alle Bogota (Den schwersten Raid) auf Experte bestehen. Sehr gerne leihe ich mir eine explosive Einheit für alle meine Teams. Ich mag die Explodierenden Einheiten. Du wirst bemerken das alle meine Teams einen Drohnengenerator haben (meistens einen Reanimator (Reanimator)) und einen Heiler/Wiedererwecker (meistens Bestatter (Mortician)). Eine Bestatter (Mortician) ist sehr wichtig wenn du die volle Punktzahl im Raid haben möchtest, da er beim Überlebensbonus hilft.

Anmerkung: Du spielst vielleicht mit anderen Teams und bist auch sehr erfolgreich, was super ist, (sende mir doch ein paar Bilder deines Teams und ich mache einen Blogeintrag davon)- das hier sind auch nur ein paar Vorschläge was funktioniert.


Octavia's A Team



Tank: Dr und Koloss
Entfernung: Pestbringer, Virenschleuder
Knaller: Verkünder
Unterstützer: Bestatter (heilen und wiedererwecken) Reanimator  (fügt der Armee Drohnen zu)

Das war mein erstes Team und abgesehen vom Dr und Pestbringer sind es alle ungewühnliche oder seltene Einheiten, so dass jeder dieses Team nachstellen kann. (Und der Pestbringer ist eine der Einheiten die man in der Kampagne bekommt) Wenn du ein Team ohne den Doktor machst kannst du an seiner Stelle einfach einen Titan einsetze. Ich habe dieses Team zu Gildenzeiten erstellt, als epische Einheiten schwer zu bekommen waren und noch schwerer zu Leven.
(Bevor wir eine „ Epische Einheiten Chance“ hatten) ... *Erinnerungen* Pestbringer ist recht hoch gelevelt, da ich etwas über 39 haben wollte um es anderen zu borgen, außerdem war er die besten Einheit damals. Er ist aber auf Level 30 auch sehr gut (natürlich nicht ganz so gut wie mit 44!)

Octavia's B Team

Tanks: Titan, Heuchler
Entfernung: Verschmutzer
Schnelle Angriffe: Attentäter
Knaller: Tankwart
Unterstützer: Totengräber (heilen und wiedererwecken), Reanimator (fügt der Armee Drohnen zu) 
Das ist mein zweites Team, angeführt vom Titan. Hier ist meine erste legendäre Einheit integriert (Totengräber) welche auch einfach durch einen Bestatter ausgetauscht werden kann. Es ist ein ziemlich guten Team. Ich mag Attentäter nur ab Level 30, dann können sie über Wände springen (mit Einsatz der Fackel werden die Attentäter deutlich bessert). Der Heuchler (meine erste epische Einheit aus der Kampangen) hat den Dunstschwaden Vorteil und ist ein wichtiger Part des Teams..

Octavia's C Team

Tanks: Gigant und Titan
Schnelle Angriffe: Teufelskerl
Knaller: Verkünder
Unterstützer: Bestatter (heilen und wiedererwecken) Reanimator  (fügt der Armee Drohnen zu)
Mein C Team ist ausgestatte mit einem Gigant und einem Teufelskerl. Beim Teufelskerl ist es sehr leicht einen falschen Vorteil zu wählen. Um ihn vor wiederholtem Selbstmord zu schützen, solltest du Salto (ausweichen) ab Level 10 und Koordinierte Angriffe ab Level 30 wählen (damit rennt er nicht vor einem Sniper weg, um eine von Tanks beschütze Unterstützereinheit anzugreifen). Sobald du ein paar von ihnen zusammen auf dem Feld hast sind sie ein ziemlich gutes Team. Nutze die Signalfackel um ihn noch besser zu machen. Weiter Vorteiler dieser Truppe: Vierenschleuder - Schwebender Überträger (erhöht den Flächenwirkungsbereich) und Adrenaline Stimulation (Verringert Abklingzeit von Verbündeten) Der weite Vorteil wirkt besser bei langsamen Einheiten wie Titan oder Gigant (das bedeutet sie attackieren schneller und öfter).

Octavia's D Team

Tanks: Schläger und Goliath
Range: Koch, Tintenfischfinger, und Lauffeuer
Unterstützer: Bestatter (heilen und wiedererwecken) Reanimator  (fügt der Armee Drohnen zu)

Ich  konnte die Vorstellung der Tentakelmädchen kaum erwarten, denn sie waren die ersten(erkennbar) weiblichen Einheiten auf Seiten der infizierten (da sind die Überlebenden glücklicher). Ich habe hart geschuftet und in den Raids viele Münzen verdient um mir ein Pack leisten zu könne. Und da bekam ich gleich drei dieser Einheiten.( Fracker, Hellion und Domina). Jetzt sind die Tentakelmädchen in normalen Packs enthalten und leichter verfügbar.

Leider habe ich keine Gebieterin oder einen Regenmacher bekommen können um sie auf die Teams zu verteilen, aber Tintenfischfinger und Lauffeuer zusammen sind stark und machen das schon. Dieses Team habe ich zusammengestellt aus Einheiten die ich für die Expertenkampagnen benötige. –das ist der Grund warum der Koch, der Goliath und der Schläger dabei sind. Du kannst auch einfach andere Tanks nehmen oder andere Entfernungseinheiten um mit Tintenfischfinger und Lauffeuer zusammen zu arbeiten..

The Triplet team

Tanks: Grubenboss, Heuchler
Schnelle Angriffe: Übeltäter
Unterstützer: Pfadfinder (heilen), Rabauken (stärken/schwächen), Bestatter (heilen und wiedererwecken) Reanimator  (fügt der Armee Drohnen zu)

Das ist ein weiteres Team das entstanden ist als ich meine Münzen zusammen gekratzt habe um ein legendäres Pack zu kaufen. (die legendäre Einheit war der Punk).Ich habe einen Heuchler mit Panzerung (unterstützt von den Rabauken) und einen Grubenboss um Zäune und Gebäude umzuhauen (für die extreme Kampagnen aufgelevelt und eine sinnvolle Ergänzung des Teams).

Left overs team

Entfernung: Pestbringer und Patient Null
Schnelle Angriffe: Punks
Knaller: Brummer, Tankwart
Unterstützer: Bestatter (heilen und wiedererwecken), Farmer(fügt der Armee Drohnen zu)

Dieses Team hat keine Grundlegende Idee auf die es aufbaut, aber es funktioniert (so weit so gut).Es ist aus Einheiten aufgebaut die ich verleihe (Brummer und Punks), einem Bauer (fr Expertenmodus) und ein paar zufälligen :-)

Ich werde das Team wohl auf splitten und zwei besser ausgeglichene daraus machen, irgendwann. Der Bauer wird wohl irgendwann zurückgestellt da ich den Reanimator eher mag, er fügt der Armee Drohnen zu.


Dubai special team

Wenn du ein günstiges (DNA) Team haben willst, welches auf Dubai im Expertenmodus die volle Punktzahl holt, dann dieses. (mit einem geliehenen Knaller wie Bummer oder Tankwart).Du brauchst eventuell die Signalfackel voll ausgebaut um deinen Knallern sagen zu können wohin sie gehen sollen, sonst explodieren sie nicht effektiv genug.  ;-)!